ClimbingCompass

Climbing Terminology

Wether you're a seasoned climber or just starting out, understanding the jargon is essential for effective communication and a smoother climbing experience. Below you will learn about types of climbing, the types of walls and holds, essential movements, and key commmuncation terms used within the climbing community.

Familiarizing yourself with these terms will not only enhance your understanding of the sport but also help you connect with fellow climbers, fostering a supportive and inclusive community as well as help keep you safe. Let's elevate your climbing vocabulary and climbing experience!.

Types of Climbing

Types of Climbing Holds & Walls

Hold: an object where you can place a hand or foot in a route

Jug: a big, open hold that your entire hand can hold

Sloper: a rounded holds with no edge to grip

Crimp: a small ledge where you can only place your finger tips on it

Pinch: a hold you have to have your thumb on one side and your fingers on the other side

Pocket: a small hold on a wall that you hook a couple of fingers into

Undercling: a hold that opens facing down

Volume: a polygon shaped features on the wall that extend the climbing wall and other holds may be placed on

a person about to start climbing a wall with slopers
a person climbing a wall with an overhang
Face: a vertical, or really-close to vertical, wall

Slab: a slightly less than vertical wall

Overhang: a rock face at an angle greater than 90 degrees

Dihedral: an inside corner of a rock wall

Spray: a wall with a mix of holds with no set routes

Crag: a small rock climbing area

Crack: a long split in the wall

Problem: a climbing path on a boulder with start and finish points

Route: the path a climber takes

Crux: the hardest section of a route

Traverse: a climb horizontally across a rock face

Grading Stystem: tells the difficulty of a route and typically gets exponentially more difficulty as grades get higher

Top-Out: a finish on top of the boulder standing up

Types of Movements

Beta: information about a climbing route such as good movement

Heel Hook: put your heel on the hold

Toe Hook: put the top of your shoe on the hold

Smear: stand on the physical wall face when there is no edge

Flag: put one foot out to side of wall

Gaston: use arms and palms to push outwards on holds

Drop Knee: drop your knee down with your foot on a hold

Fist/Hand Jam: place fist/hand in crack to fill space

Knee Bar: place your foot on a foot hold and hook your knee behind an edge or hold

Static: slow and controlled movements up a rock wall

Dynamic: fast movements that extend the climbers reach such as dynos

Dyno: a jump from one hold to another

Flash: completion of a route on the first try

Project: a climbing route that a climber works on over a period of time

Send: completion of a route

two climbers top roping